Update 05 - Feedback
Mansion Level » Devlog
I took some time to incorporate the feedback given on the previous build. Knowing that the intended emotion did not come through, I altered the level design, the lighting, the audio, and even the order of maps to help create a sense of curiosity, which I believe succeeded.
Feedback
My first play tester said he was curious about the game, which is still far from my goal, but it is a step in the right direction. I think my biggest need is to change the player character from a futuristic robot to a figure that fits the world better. My second play tester had a similar emotional response as the first; she also responded well to the lighting and audio.
Files
Build4.zip 797 MB
10 days ago
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Mansion Level
Learning Exercise from Game Design I
Status | Released |
Author | Claymornin |
Genre | Puzzle |
More posts
- Update 04 - A Gloomy Estate17 days ago
- Update 03 - Listening In24 days ago
- Update 02 - A World to Interact With31 days ago
- Update 01 - Keys and Doors31 days ago
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