Update 01 - Keys and Doors
Mansion Level » Devlog
This first upload was a bit of a struggle for me. I had a clear concept in mind, but went about it too slowly to get the vision across in the first build. It's a little like the doors that seem so simple, but can easily become a nuisance if you don't approach them the right way. For next time, I plan to do what I know how to do and ask questions far sooner. That being said, I am happy with how the door system turned out. Though the key needs a bit of work, I think the casting to locked doors is a success. Whether or not it needs to remain an item the player picks up, or can be merely a collectible, remains to be seen.
Until next time,
Clayton
Files
Build.zip 81 kB
Aug 28, 2024
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Mansion Level
Learning Exercise from Game Design I
Status | Released |
Author | Claymornin |
Genre | Puzzle |
More posts
- Update 06 - Scope and Scale37 days ago
- Update 05 - Feedback79 days ago
- Update 04 - A Gloomy Estate86 days ago
- Update 03 - Listening In93 days ago
- Update 02 - A World to Interact WithSep 04, 2024
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