Update 04 - A Gloomy Estate
Mansion Level » Devlog
Before Playtesting
This update incorporates multiple levels, with special doors which lead between them. This mechanic needs some tweaking, but I am very happy with the system over all. The lighting has also received an overhaul, focusing on a darker atmosphere befitting the setting. I want to create a feeling of slight unease which can build over time until being released in a scare.
After Playtesting
The atmosphere and speed of movement are not conducive to the emotion I wanted to evoke. I need to make things quieter, a little darker, and a little more influenced
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Mansion Level
Learning Exercise from Game Design I
Status | Released |
Author | Claymornin |
Genre | Puzzle |
More posts
- Update 05 - Feedback10 days ago
- Update 03 - Listening In24 days ago
- Update 02 - A World to Interact With31 days ago
- Update 01 - Keys and Doors31 days ago
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