Update 02 - A World to Interact With
Mansion Level » Devlog
This past update was a little easier than the first one for me. By focusing on materials, lighting, and timeline features, I was able to focus and enhance the atmosphere I was trying to develop, while the addition of outside models created a more complete world. To enhance the gameplay experience, I implemented a 'Press E to Interact' widget and input system on various objects rather than making all of them items to be picked up. Using timelines was easier for me to implement after exploring on my own during the last update. With all that being said, I'm excited to keep developing gameplay and atmosphere for this project.
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Mansion Level
Learning Exercise from Game Design I
Status | Released |
Author | Claymornin |
Genre | Puzzle |
More posts
- Update 05 - Feedback10 days ago
- Update 04 - A Gloomy Estate17 days ago
- Update 03 - Listening In24 days ago
- Update 01 - Keys and Doors31 days ago
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